"Let's play catapult"
Not sure if this is supposed to be, but it sends a pretty troubling message about killing a lot of people in order to save one person.
Oh, and tanks are OP.
It's supposed to send several troubling messages, just I don't know which exactly xD
The minimalist graphics look really clean and help you focus on the logic. Sadly, the levels were WAY too easy.
Yes. I try game more harder on second part!
I like the design, but from a technical standpoint this is a flawed game. Heck, pacman had better AI than this. The grid based movement doesn't help either.
That was...weird. So...I got killed, then became a murderer? I think I get that, but why? Why do I kill that guy? Where does the gun even come from? I think it would have been a lot better if you killed unknowingly and it'd be revealed later on. 3 stars for the weird (in a good way) atmosphere.
Really original idea with great execution. The 'n' looks weird though.
The ending was a little forced. I'd have sacrificed myself voluntarily.
I was planning to create multiple endings, but I hadn't enough time (I was working on this game during only a week in my spare time after my job).
I love the idea of an anti-super crate box and the theme just makes it so much better. Nice work!
The idea of making you a cat, unable to change anything in a video game, where you'd expect to be able to is just ingenious!
It makes me happy that you both recognize and appreciate what I was trying to achieve with that decision. Thanks for the review.
You wanted to do papers please, but you didn't know what papers please was. You took the ingenious papers please, and cloned it without any of the ingenious parts. No storytelling via mechanics, no conflict in what to do. This is extremely repetitive, the music is not looping and the hitboxes are dumb. The graphic is horrible too.
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